// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/arch.h" #if CITRA_ARCH(x86_64) #include #include #include #include #include #include #include "common/common_types.h" #include "video_core/pica/shader_setup.h" using nihstro::Instruction; using nihstro::OpCode; using nihstro::SourceRegister; using nihstro::SwizzlePattern; namespace Pica { struct ShaderUnit; } namespace Pica::Shader { /// Memory allocated for each compiled shader constexpr std::size_t MAX_SHADER_SIZE = MAX_PROGRAM_CODE_LENGTH * 64; /** * This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64 * code that can be executed on the host machine directly. */ class JitShader : public Xbyak::CodeGenerator { public: JitShader(); void Run(const ShaderSetup& setup, ShaderUnit& state, u32 offset) const { program(&setup.uniforms, &state, instruction_labels[offset].getAddress()); } void Compile(const std::array* program_code, const std::array* swizzle_data); void Compile_ADD(Instruction instr); void Compile_DP3(Instruction instr); void Compile_DP4(Instruction instr); void Compile_DPH(Instruction instr); void Compile_EX2(Instruction instr); void Compile_LG2(Instruction instr); void Compile_MUL(Instruction instr); void Compile_SGE(Instruction instr); void Compile_SLT(Instruction instr); void Compile_FLR(Instruction instr); void Compile_MAX(Instruction instr); void Compile_MIN(Instruction instr); void Compile_RCP(Instruction instr); void Compile_RSQ(Instruction instr); void Compile_MOVA(Instruction instr); void Compile_MOV(Instruction instr); void Compile_NOP(Instruction instr); void Compile_END(Instruction instr); void Compile_BREAKC(Instruction instr); void Compile_CALL(Instruction instr); void Compile_CALLC(Instruction instr); void Compile_CALLU(Instruction instr); void Compile_IF(Instruction instr); void Compile_LOOP(Instruction instr); void Compile_JMP(Instruction instr); void Compile_CMP(Instruction instr); void Compile_MAD(Instruction instr); void Compile_EMIT(Instruction instr); void Compile_SETE(Instruction instr); private: void Compile_Block(u32 end); void Compile_NextInstr(); void Compile_SwizzleSrc(Instruction instr, u32 src_num, SourceRegister src_reg, Xbyak::Xmm dest); void Compile_DestEnable(Instruction instr, Xbyak::Xmm dest); /** * Compiles a `MUL src1, src2` operation, properly handling the PICA semantics when multiplying * zero by inf. Clobbers `src2` and `scratch`. */ void Compile_SanitizedMul(Xbyak::Xmm src1, Xbyak::Xmm src2, Xbyak::Xmm scratch); void Compile_EvaluateCondition(Instruction instr); void Compile_UniformCondition(Instruction instr); /** * Emits the code to conditionally return from a subroutine envoked by the `CALL` instruction. */ void Compile_Return(); std::bitset<32> PersistentCallerSavedRegs(); /** * Assertion evaluated at compile-time, but only triggered if executed at runtime. * @param condition Condition to be evaluated. * @param msg Message to be logged if the assertion fails. */ void Compile_Assert(bool condition, const char* msg); /** * Analyzes the entire shader program for `CALL` instructions before emitting any code, * identifying the locations where a return needs to be inserted. */ void FindReturnOffsets(); /** * Emits data and code for utility functions. */ void CompilePrelude(); Xbyak::Label CompilePrelude_Log2(); Xbyak::Label CompilePrelude_Exp2(); const std::array* program_code = nullptr; const std::array* swizzle_data = nullptr; /// Mapping of Pica VS instructions to pointers in the emitted code std::array instruction_labels; /// Labels pointing to the end of each nested LOOP block. Used by the BREAKC instruction to /// break out of a loop. std::vector loop_break_labels; /// Offsets in code where a return needs to be inserted std::vector return_offsets; u32 program_counter = 0; ///< Offset of the next instruction to decode u8 loop_depth = 0; ///< Depth of the (nested) loops currently compiled using CompiledShader = void(const void* setup, void* state, const u8* start_addr); CompiledShader* program = nullptr; Xbyak::Label log2_subroutine; Xbyak::Label exp2_subroutine; }; } // namespace Pica::Shader #endif