// SPDX-License-Identifier: MPL-2.0 // Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/) #pragma once #include #include #include #include #include #include #include "texture/texture.h" struct ANativeWindow; namespace skyline::gpu { /** * @brief All host presentation is handled by this, it manages the host surface and swapchain alongside dynamically recreating it when required */ class PresentationEngine { private: const DeviceState &state; GPU &gpu; std::mutex mutex; //!< Synchronizes access to the surface objects std::condition_variable surfaceCondition; //!< Signalled when a valid Vulkan surface is available jobject jSurface{}; //!< The Java Surface object backing the ANativeWindow ANativeWindow *window{}; //!< The backing Android Native Window for the surface we draw to, we keep this around to access private APIs not exposed via Vulkan service::hosbinder::AndroidRect windowCrop{}; //!< A rectangle with the bounds of the current crop performed on the image prior to presentation service::hosbinder::NativeWindowScalingMode windowScalingMode{service::hosbinder::NativeWindowScalingMode::ScaleToWindow}; //!< The mode in which the cropped image is scaled up to the surface service::hosbinder::NativeWindowTransform windowTransform{}; //!< The transformation performed on the image prior to presentation i64 windowLastTimestamp{}; //!< The last timestamp submitted to the window, 0 or CLOCK_MONOTONIC value std::optional vkSurface; //!< The Vulkan Surface object that is backed by ANativeWindow vk::SurfaceCapabilitiesKHR vkSurfaceCapabilities{}; //!< The capabilities of the current Vulkan Surface std::optional vkSwapchain; //!< The Vulkan swapchain and the properties associated with it texture::Format swapchainFormat{}; //!< The image format of the textures in the current swapchain texture::Dimensions swapchainExtent{}; //!< The extent of images in the current swapchain static constexpr size_t MaxSwapchainImageCount{10}; //!< The maximum amount of swapchain textures, this affects the amount of images that can be in the swapchain std::array, MaxSwapchainImageCount> images; //!< All the swapchain textures in the same order as supplied by the host swapchain std::array presentSemaphores; //!< Array of semaphores used to signal that swapchain images are ready to be completed, indexed by Vulkan swapchain index std::array acquireSemaphores; //!< Array of semaphores used to wait on the GPU for swapchain images to be acquired, indexed by `frameIndex` std::array, MaxSwapchainImageCount> frameFences{}; //!< Array of fences used to wait on the GPU for copying of swapchain images to be completed, indexed by `frameIndex` size_t frameIndex{}; //!< The index of the next semaphore/fence to be used for acquiring swapchain images size_t swapchainImageCount{}; //!< The number of images in the current swapchain i64 frameTimestamp{}; //!< The timestamp of the last frame being shown in nanoseconds i64 averageFrametimeNs{}; //!< The average time between frames in nanoseconds i64 averageFrametimeDeviationNs{}; //!< The average deviation of frametimes in nanoseconds perfetto::Track presentationTrack; //!< Perfetto track used for presentation events public: std::atomic skipSignal; //!< If true, the next signal will be skipped by the choreographer thread std::shared_ptr vsyncEvent; //!< Signalled every time a frame is drawn private: ALooper *choreographerLooper{}; i64 lastChoreographerTime{}; //!< The timestamp of the last invocation of Choreographer::doFrame i64 refreshCycleDuration{}; //!< The duration of a single refresh cycle for the display in nanoseconds bool choreographerStop{}; //!< If the Choreographer thread should stop on the next ALooper_wake() std::thread choreographerThread; //!< A thread for signalling the V-Sync event and measure the refresh cycle duration using AChoreographer struct PresentableFrame { std::shared_ptr textureView{}; skyline::service::hosbinder::AndroidFence fence{}; //!< The fence that must be waited on prior to using the texture i64 timestamp{}; //!< The earliest timestamp (relative to ARM CPU timer) that this frame must be presented at i64 swapInterval{}; //!< The interval between frames in terms of 60Hz display refreshes (1/60th of a second) std::function presentCallback; //!< A user-defined callback to use after presenting a frame size_t id{}; //!< The ID of this frame, it is used to correlate the frame in other operations service::hosbinder::AndroidRect crop{}; service::hosbinder::NativeWindowScalingMode scalingMode{}; service::hosbinder::NativeWindowTransform transform{}; }; static constexpr size_t PresentQueueFrameCount{5}; //!< The amount of frames the presentation queue can hold CircularQueue presentQueue{PresentQueueFrameCount}; //!< A circular queue containing all the frames that we can present std::thread presentationThread; //!< A thread for asynchronously presenting queued frames after their corresponded fences are signalled size_t nextFrameId{1}; //!< The frame ID to use for the next frame /** * @url https://developer.android.com/ndk/reference/group/choreographer#achoreographer_postframecallback64 */ static void ChoreographerCallback(int64_t frameTimeNanos, PresentationEngine *engine); /** * @brief The entry point for the the Choreographer thread, sets up the AChoreographer callback then runs ALooper on the thread */ void ChoreographerThread(); /** * @brief Submits a single frame to the host API for presentation with the appropriate waits and copies */ void PresentFrame(const PresentableFrame& frame); /** * @brief The thread that handles presentation of frames submitted to it */ void PresentationThread(); /** * @note 'PresentationEngine::mutex' **must** be locked prior to calling this */ void UpdateSwapchain(texture::Format format, texture::Dimensions extent); public: PresentationEngine(const DeviceState &state, GPU &gpu); ~PresentationEngine(); /** * @brief Replaces the underlying Android surface with a new one, it handles resetting the swapchain and such */ void UpdateSurface(jobject newSurface); /** * @brief Queue the supplied texture to be presented to the screen * @param timestamp The earliest timestamp (relative to skyline::util::GetTickNs) at which the frame must be presented, it should be 0 when it doesn't matter * @param swapInterval The amount of display refreshes that must take place prior to presenting this image * @param crop A rectangle with bounds that the image will be cropped to * @param scalingMode The mode by which the image must be scaled up to the surface * @param transform A transformation that should be performed on the image * @param fence The fence to wait on prior to presenting the texture * @param presentCallback The callback to be called when the texture is presented to the surface * @return The ID of this frame for correlating it with presentation timing readouts * @note The texture **must** be locked prior to calling this */ u64 Present(const std::shared_ptr &texture, i64 timestamp, i64 swapInterval, service::hosbinder::AndroidRect crop, service::hosbinder::NativeWindowScalingMode scalingMode, service::hosbinder::NativeWindowTransform transform, skyline::service::hosbinder::AndroidFence fence, const std::function& presentCallback); /** * @return A transform that the application should render with to elide costly transforms later */ service::hosbinder::NativeWindowTransform GetTransformHint(); }; }